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Complex Luminaires: Illumination and Appearance Rendering featured image

Complex Luminaires: Illumination and Appearance Rendering

Simulating a complex luminaire is expensive and slow, even using state-of-the-art algorithms. In this article, we separate luminaire rendering into illumination and appearance …

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Edgar Velázquez-Armendáriz

Automatic Bounding of Programmable Shaders for Efficient Global Illumination

This paper describes a technique to automatically adapt programmable shaders for use in physically-based rendering algorithms.

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Edgar Velázquez-Armendáriz

Tensor Clustering for Rendering Many-Light Animations

Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. …

milos-hasan